Barely an editor

I spent most of my time working on improving the water flow algorithm. As it turns out, I couldn’t find any real improvements, so it’s not visually any different than last week. Code-wise, it’s maybe a bit better.

To say I got something done, I added in basic auto-tiling and a barely functioning editor.

Nothing too fancy, but hopefully I can add gameplay sometime soon. Will probably build up the editor more first.



More from

Feb 10
Barely an editor
Feb 3
Water effects (part 2)
Jan 28
Water effects
Jan 21
More lights and shadows
Jan 20
Lighting engine

Featured Game

Galcon 2: Galactic Conquest