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figure out your opponent's shipping rate :: Jan 16, 2007 @ 12:45pm

Ensign thirdparty

Joined: Dec 20, 2006
Posts: 279
Location: Eastern U.S.A.

I'm watching a planet.  I see x ships launch from it.  Immediately afterwards, I see y ships launch from it.  Now I can guess that my opponent's shipping rate is approximately 1-(y/x).

Now that I know the shipping rate, I can tell how many ships are at a given planet.  If I see a planet launch z ships, and I believe that the shipping rate is r, then there probably remain (z/r)-z ships on that planet.

For example, if I see a planet launch 8 ships and then 6 ships, I can guess that the player's shipping rate is 1-(6/8) = 25% and that the planet now has (6/25%)-6 = 18 ships stationed on it.  (The usefulness of this information should be obvious: I can predict whether an attack will succeed before launching it and so cancel it if it won't, I can divide an attack so as to do maximal damage, etc.)

The defense, of course, is not to send multiple fleets from a single origin without first changing your shipping rate.  But this is difficult to do consistently when you've got other things to pay attention to.
post updated on Jan 16, 2007 @ 12:49pm
Re: figure out your opponent's shipping rate :: Feb 12, 2007 @ 12:16am

1 Stripe Admiral solomon

Joined: Feb 2, 2007
Posts: 52
Location: Los Angeles

This is the most powerful advice I've read on here - please do not think about it  ;)

see my posting on psychological strategy...
post updated on Feb 12, 2007 @ 12:17am
Re: figure out your opponent's shipping rate :: Feb 12, 2007 @ 5:02am

Ensign becephalus

Joined: Jan 19, 2007
Posts: 130
Location: St. Paul, Minnesota

You mean you don't already do this sol?

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