thirdparty

Joined: Dec 20, 2006 Posts: 291 Location: New Jersey, USA | I'm watching a planet. I see x ships launch from it. Immediately afterwards, I see y ships launch from it. Now I can guess that my opponent's shipping rate is approximately 1-(y/x).
Now that I know the shipping rate, I can tell how many ships are at a given planet. If I see a planet launch z ships, and I believe that the shipping rate is r, then there probably remain (z/r)-z ships on that planet.
For example, if I see a planet launch 8 ships and then 6 ships, I can guess that the player's shipping rate is 1-(6/8) = 25% and that the planet now has (6/25%)-6 = 18 ships stationed on it. (The usefulness of this information should be obvious: I can predict whether an attack will succeed before launching it and so cancel it if it won't, I can divide an attack so as to do maximal damage, etc.)
The defense, of course, is not to send multiple fleets from a single origin without first changing your shipping rate. But this is difficult to do consistently when you've got other things to pay attention to.post updated on Jan 16, 2007 @ 1:49pm |
solomon
Joined: Feb 2, 2007 Posts: 54 Location: Los Angeles | This is the most powerful advice I've read on here - please do not think about it ;)
see my posting on psychological strategy...post updated on Feb 12, 2007 @ 1:17am |