You must sign in to post. | Release: gnip_elite v0.1 :: May 15, 2007 @ 1:31pm |
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SirGnip

Joined: Dec 27, 2006 Posts: 59 Location: Chi-town | A new mod! This is probably my favorite one so far. The little time I've spent with it so far show hints that there can potentially be some deeper strategy.
It requires Galcon v1.2.1. Post feedback. This is very much a work in progress. I'd love to hear thoughts on tweaks, ideas, etc.
gnip_elite.zip
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Details:
In this mod, every player starts with one Elite, as indicated by the three colored rings around one of your planets. When you launch a fleet from a planet that contains your Elite, the Elite will travel with the fleet (as indicated by the three colored rings that travel with the fleet). When the Elite fleet attacks an enemy planet, your attack effectiveness is now *doubled*. If your attack is successful, the Elite will take up residence on the newly acquired planet. If the attack fails, the Elite is lost for the rest of the game.
If your Elite is on one of your planets and an enemy attacks and defeats your planet, your Elite is lost.
I'm always open to feedback! Post any feedback to the Galcon "Mod" forum.
FAQ:
Q: Do Elites help me defend my planets?
A: No, they only help when attacking.
Q: Can I launch a fleet from my planet containing my "Elite," but not have the Elite leave the planet?
A: No, if you launch a fleet from a planet with an Elite, the Elite *always* goes with.
Q: What happens if my fleet with an Elite on it collides with one of my own planets?
A: The ships in your fleet are added to the planet, as in standard Galcon. Also, your Elite is moved to the planet. This is a good way to position Elites for future attacks.post updated on May 15, 2007 @ 1:32pm | | Re: Release: gnip_elite v0.1 :: May 15, 2007 @ 2:01pm |
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SirGnip

Joined: Dec 27, 2006 Posts: 59 Location: Chi-town | FWIW... Phil, this was the mod that got me asking about a "fleet destroyed" callback. There are a number other ideas that I've got that would make use of this feature. But, in the meantime, I just hold onto a fleet reference and then poll self.fleets to see if my fleet is still in the list. Seems to work fine. | | Re: Release: gnip_elite v0.1 :: May 15, 2007 @ 7:11pm |
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luminousnerd

Joined: Apr 28, 2007 Posts: 85 Location: Utah, sadly | Very cool! I like!
Would be cool if there was a way to get your elite back, or make a new one. | | Re: Release: gnip_elite v0.1 :: May 15, 2007 @ 10:49pm |
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philhassey

Joined: Nov 30, 2006 Posts: 915 Location: Zarcon | Nice :) Cool particle effects too!
One suggestion I make - when you send your elite fleet to a planet that is being fortified by the enemy - it would be nice if you took the planet (even if it went back and forth) the planet would be elite. Right now it appears that if you lose it even for a second, you lose your elite planet.post updated on May 15, 2007 @ 11:50pm | | Re: Release: gnip_elite v0.1 :: May 20, 2007 @ 11:27am |
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SirGnip

Joined: Dec 27, 2006 Posts: 59 Location: Chi-town | Right now it appears that if you lose it even for a second, you lose your elite planet.
Yup, that is currently how it works (because of laziness, and not by design). I'll put that on the list for its next iteration. Thanks for the feedback. |
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