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BeginnerMode Mod - for beginners :: May 10, 2007 @ 6:14pm

Ensign eckels

Joined: Mar 4, 2007
Posts: 200

ok, here it is: http://www.imitationpickles.org/galcon/uploads/eckels/beginnermode.zip 

basically what it does is check the actual value of taking a planet, comparing the ships to production, and then displaying a colored ring around the planet. the lighter the green of the ring, the better value it is. red planets aren't values, and shouldn't be taken unless all green planets are taken.

I may add other features to it in the future, but for now it is what it is ;)
Re: BeginnerMode Mod - for beginners :: May 10, 2007 @ 10:47pm

Ensign philhassey

Clan: Galconicorn
Joined: Nov 30, 2006
Posts: 6034
Location: Zarcon

The Developer
eckels - 

That's pretty cool :)  I tried to follow it's advice and still got beaten though ;)

(BTW - you'll have to update this for 1.2.1 - just copy the changes from the new classic.py in loop() and hit() )

- Phil
Re: BeginnerMode Mod - for beginners :: May 11, 2007 @ 8:10am

Ensign eckels

Joined: Mar 4, 2007
Posts: 200

I've updated it for the new version 1.2.1

http://www.imitationpickles.org/galcon/uploads/eckels/beginnermode1.2.1.zip
Re: BeginnerMode Mod - for beginners :: May 11, 2007 @ 8:45pm

Ensign luminousnerd

Joined: Apr 28, 2007
Posts: 85
Location: Utah, sadly

I wouldn't say it's for beginners...

Very cool concept but the AI is really difficult.

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