| The difference between Vulchers and Vulch-TARDS :: Jan 10, 2010 @ 7:55pm |
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dnt_b_a_tard
Joined: Mar 28, 2009 Posts: 20 | Vulching - done properly is an effective and often appreciated strategy. Unfortunately lately I've seen lots of folks who are clueless about the finesse involved in doing it properly, so I thought I'd post this to help.
Do you often find yourself losing a game and still the target of suiciders? Chances are that you were guilty of bad vulching. If you continue bad vulching in spite of repeated losses you become a vulchTARD.
If you are reading this either you have played with a vulchTARD or you ARE a vulchTARD. If you are - fear not! Recovery begins with admitting you have a problem! :) You are soon going to overcome one of the trickier hurdles of Galcon. Pity those who never get this far.
I've been playing this game a long time under various names. I've seen players come and go. The community has grown and strategies have grown and developed. One strategy that is particularly effective is what we call the 'vulch' - picking off a player while they are engaged with another. Done right you are all but assured a victory; done wrong and you are assured one of these hells;
suicide hell (that game and likely the next)
bit-off-more-than-you-can-chew hell
and the worst; three-way stalemate hell
There are a few things you must know about vulching and a few things you must know to counter it. I'll start with proper vulching. There are a few basic rules. Of course these all apply to 4-way FFA. There is no vulching in 2-way and if you find yourself in a 3-way it is probably because you are a TARD. (Look for my forthcoming 3-wayTARD post)
Rule 1: NEVER vulch the weaker player first. EVER. Period. If you do you will lose. While you are busy vulching the weaker player the stronger one will recover enough to stop you from vulching him - every time. If you try to attack him then he has enough fleet to weaken you and hand a victory to the 4th player. If you don't you are in 3-way hell. It is your own stupid fault. If you see a 2-way developing ALWAYS take out the stronger player first then use THEIR planets to finish off the weaker - that way your home planet is still nice and strong - because you follow rule 2...
Rule 2: NEVER vulch with 100% EVER. You need to defend your home systems from the 4th player, so leave behind 50-75%. If you cannot take them out with 25% then they are not worth vulching. You will lose and you will pi$$ off the players you vulched and likely get suicided. Do it more than once and they will not ever stop suiciding you. Send 25% to the planets you are vulching, then attack from those with 50%-75%. If you cannot change % on the fly - go practice against the ai. (and FFS - don't send ships from every planet, double tapping is for losers, especially at 100%. There are occasions when you want to do that but they are rare and certainly NOT when vulching)
Rule 3: Finish the job every time. If you followed rules 1 and 2 then you need to know that if you take one planet you must take them all. 97.5% of the time this is the case. There is ONE rare exception: When you are advanced enough maybe I'll tell you - but chances are you'll figure it out yourself.
Rule 4: Learn to count!!! FFS I can't tell you how many times I've seen players demonstrate that they cannot count in this game. Keep an eye on where the ships are and how many there are. This is true at all times, but ESPECIALLY when vulching.
Rule 5: If YOU get vulched - don't be a TARD and go suiciding them the next game. Get over yourself. Now if you get vulchTARDed then suicide the crap out of the nimrod. How do you know if you were vulched vs vulchTARded? Easy - vulchers win - vulchTARDs lose or create stalemates.
How to counter a vulcher? I'll post that later, right now I'm tired...post updated on Jan 10, 2010 @ 7:59pm |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 11, 2010 @ 4:24am |
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toomacho

Joined: Sep 19, 2008 Posts: 579 | Huh? |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 11, 2010 @ 4:38am |
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manutd

Joined: Nov 1, 2009 Posts: 399 Location: GA | U must he a tard if u dont understand. This is a good tactic but ussually i send 50% for vulching then send 50% at my opponent to keep him busy while i sweep up the other planets sometimes i find 25% to not be enough unless u have good timing. Plus there is sometimes a situation in which both players vulch resulting in the player who sends the most ships to vulch winning. |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 11, 2010 @ 6:10am |
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periwink
Joined: Mar 31, 2009 Posts: 412 | "I've been playing this game a long time under various names."
Who's this guy, again?
And using 25% to vulch is near impossible. 75% is the most effective, if you can use well the remaining 25%. |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 11, 2010 @ 7:01am |
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ipityu
Joined: Oct 12, 2008 Posts: 227 Location: Florida | Manutd you are right, a simultaneous vulch can be effective, but you have to be careful because typically one of the players will meet with the bulk of the victims surviving fleet and that person often loses. Besides - seldom is there a tandem-vulch. Usually the other player will sit back for a second then attack the vulching player. Depending how fast they move and how far apart the planets are this tactic can be successful too - or it can result in disaster.. That would fall under the counter-vulching post I intend to share later.
I've posted this not for the advanced players - but for the noobies out there who keep trying to vulch with little to no success. I don't mind getting vulched, but if the idiot then loses the game I get annoyed. If they keep doing it over and over I just get peeved. So I made this post to maybe help some of these tards mature in their gameplay.
Periwink - if you need 75% to vulch every time then you aren't really vulching. You are going in much too early.post updated on Jan 11, 2010 @ 7:02am |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 11, 2010 @ 8:22am |
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pk.periwink
Joined: Dec 12, 2009 Posts: 59 | haha, iptyu is dnt_be_a_tard? Try coming on chat :)
And I think it's better to vulch early, because if the 'other guy' next to you has more planets than you and vulches earlier than you, you lose. |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 11, 2010 @ 10:56am |
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toomacho

Joined: Sep 19, 2008 Posts: 579 | Huh! I'm a tard |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 11, 2010 @ 4:30pm |
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ipcress

Joined: Feb 7, 2009 Posts: 1790 Location: Get off my lawn! | What a ridiculous discussion. |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 14, 2010 @ 7:46pm |
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aric

Joined: Sep 27, 2009 Posts: 400 | This thread.. is something. Wow. |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 15, 2010 @ 7:43pm |
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habloespanol
Joined: Jan 13, 2010 Posts: 7 | Que pasa amigos. Porque estan tan retardados mentalmente.. |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 16, 2010 @ 7:45am |
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dangit
Joined: Dec 28, 2008 Posts: 5 Location: Florida | Wow Cress, if your intelligence were as big as your ego you might actually have something constructive to add. In fact - that goes for alot of people on this forum.
Come on you strategic masterminds - do you have advice for noobs learning to vulch? Anything worthwhile at all to share? I doubt it, people like you seldom do. But if you all want to continue stroking your own ego here - be my guest. Shave your palms first though... |
| Re: The difference between Vulchers and Vulch-TARDS :: Jan 22, 2010 @ 8:13pm |
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sickoftrying
Joined: Mar 30, 2009 Posts: 59 | Ignore him he's just a troll |