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Team play flaw :: Apr 28, 2009 @ 6:22pm

Cabin Boy nopainkiller

Joined: Dec 13, 2008
Posts: 17

You need to let us play while waiting for teams! People get bored of waiting and leave. Why not play normal in the room until therr are four????

Thats the flaw. Besides that its the freakin best thing ever!

Suggestion::

A search feature to see if someone is playing and what room theyre in.


... Also chat in the lobby
Re: Team play flaw :: Apr 28, 2009 @ 6:29pm

Cabin Boy pwn.strange

Joined: Apr 28, 2009
Posts: 59
Location: an overcrowded planet

it would also be cool to play 1v2 where one player starts with 2 100-ship planets.
Re: Team play flaw :: Apr 28, 2009 @ 8:07pm

Ensign Nanno

Joined: Nov 30, 2006
Posts: 4583
Location: Colorado

The Queen Bee
it would also be cool to play 1v2 where one player starts with 2 100-ship planets.


I like this.  Bump in about 2 weeks so I don't forget when we get home.
Re: Team play flaw :: Apr 28, 2009 @ 8:21pm

Cabin Boy stormz

Joined: Aug 28, 2008
Posts: 598

it would also be cool to play 1v2 where one player starts with 2 100-ship planets.


I like this.  Bump in about 2 weeks so I don't forget when we get home.

nanno wants to join pwn. that's what she meant by i like this =)
Re: Team play flaw :: Apr 28, 2009 @ 9:09pm

Cabin Boy 1337

Joined: Mar 19, 2009
Posts: 120

it would also be cool to play 1v2 where one player starts with 2 100-ship planets.


I like this.  Bump in about 2 weeks so I don't forget when we get home.


really? bump? u dont have an agenta or an iphone or ipodtocuh so u can write a note or a calendar reminder about WORK stuff?

glad hear u care so much about galcon =)

by the way, good idea. 1vs2 sounds like fun
post updated on Apr 28, 2009 @ 9:10pm
Re: Team play flaw :: Apr 28, 2009 @ 9:12pm

Cabin Boy eragmus

Joined: Jul 27, 2008
Posts: 1522
Location: New Jersey, U.S.

bumpety bump bump
Re: Team play flaw :: Apr 28, 2009 @ 10:39pm

Cabin Boy 1337

Joined: Mar 19, 2009
Posts: 120

bumpety bump bump


he said 2 weeks, its still the 28, the same day.
Re: Team play flaw :: Apr 28, 2009 @ 11:19pm

Cabin Boy pwn.era

Joined: Apr 28, 2009
Posts: 710
Location: ^ rawrr

he said 2 weeks, its still the 28, the same day.


BUMPETY BUMP BUMP
post updated on Apr 28, 2009 @ 11:41pm
Re: Team play flaw :: Apr 29, 2009 @ 1:36am

Cabin Boy nopainkiller

Joined: Dec 13, 2008
Posts: 17

Bump you!!


What about the search feature??. It would be cool to see if madookie is available. I hate playin noobs!!
Re: Team play flaw :: Apr 29, 2009 @ 1:57pm

Cabin Boy no.ob

Joined: Apr 28, 2009
Posts: 52
Location: Basel, Switzerland - aka

add him to your friends. 
OR view the Iphone->net ranks->recent games page to see if he's online and where ;-)
Re: Team play flaw :: Apr 29, 2009 @ 2:00pm

Cabin Boy pwn.stormz

Joined: Apr 28, 2009
Posts: 200

add him to your friends. 
OR view the Iphone->net ranks->recent games page to see if he's online and where ;-)

viewing recent games doesn't cover 2v2v because its not ranked
Re: Team play flaw :: Apr 29, 2009 @ 9:42pm

Ensign Nanno

Joined: Nov 30, 2006
Posts: 4583
Location: Colorado

The Queen Bee
You will all be happy to know that Phil made a database thing for me so now I don't need you to bump stuff for me.  =)
Re: Team play flaw :: Apr 30, 2009 @ 3:32am

Cabin Boy heisenberg

Joined: Apr 30, 2009
Posts: 381

As usual, nopainkiller is right! Need a search feature! And chat!
Re: Team play flaw :: May 14, 2009 @ 11:49pm

Cabin Boy pwn.strange

Joined: Apr 28, 2009
Posts: 59
Location: an overcrowded planet

bump...

Nan we really should be able to play 1v1's or 2v1's while waiting in the 2v2 rooms.  It really stinks waiting around with 2 or 3 good players in the room and not being able to play, until finally they get discouraged and leave.
Re: Team play flaw :: May 14, 2009 @ 11:55pm

Ensign Nanno

Joined: Nov 30, 2006
Posts: 4583
Location: Colorado

The Queen Bee
Strange, 

Yeah, I know.  It's on the top of the list for the next update, which should be coming out real soon.
Re: Team play flaw :: May 15, 2009 @ 12:26am

Cabin Boy pwn.era

Joined: Apr 28, 2009
Posts: 710
Location: ^ rawrr

nice, nanno!
Re: Team play flaw :: May 15, 2009 @ 8:37am

Cabin Boy no.mercy

Joined: Feb 26, 2009
Posts: 67

This would be really cool!

@deuce and holllly:

great games! too bad go tribe is a bad 2v2 player (why does he keep 50 ships unused omg)

Deuce: It is SO funny to play you, we keep making some mind games and turnarounds with just a few ships..  You're one of the few that has a clear view of what's really going on ingame..
Re: Team play flaw :: May 15, 2009 @ 8:41am

Cabin Boy pwn.deuce

Joined: Apr 28, 2009
Posts: 253
Location: Michigan

They were great games. I love playing with you too no.mercy. We both understand the game well and play logically. However, we both realize we have to take eachother out first or else you'll lose. It's awesome, the mind games that are displayed through playing with you. 

A pleasure, as always.
post updated on May 15, 2009 @ 8:42am
Re: Team play flaw :: May 15, 2009 @ 8:43am

1 Stripe Admiral quickmill

Joined: Jan 11, 2009
Posts: 514

@deuce: you´re a monster. even while you´re killing all this cells in your body you do that good. it´s easy to play cool with you on the side. hope everything goes well!

@mercy: great games!
Re: Team play flaw :: May 18, 2009 @ 12:05am

Admiral ipcress

Joined: Feb 7, 2009
Posts: 1887
Location: Get off my lawn!

The flaw with team play is the set-ups are the same for standard play.  The vast majority of planets never get utilized in the game because it always starts with a mad dash for the few super-cheap planets, and then you're off to kill someone or support your partner.  In team play, planets just become obstacles to ship movement or the cause of a "misfire."  Lowering the value of neutral planets would encourage more maneuvering prior to the initial melee and make for longer more interesting games.

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