| Team play flaw :: Apr 28, 2009 @ 6:22pm |
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nopainkiller
Joined: Dec 13, 2008 Posts: 17 | You need to let us play while waiting for teams! People get bored of waiting and leave. Why not play normal in the room until therr are four????
Thats the flaw. Besides that its the freakin best thing ever!
Suggestion::
A search feature to see if someone is playing and what room theyre in.
... Also chat in the lobby |
| Re: Team play flaw :: Apr 28, 2009 @ 6:29pm |
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pwn.strange

Joined: Apr 28, 2009 Posts: 59 Location: an overcrowded planet | it would also be cool to play 1v2 where one player starts with 2 100-ship planets. |
| Re: Team play flaw :: Apr 28, 2009 @ 8:07pm |
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Nanno

Joined: Nov 30, 2006 Posts: 4097 Location: Colorado The Queen Bee | it would also be cool to play 1v2 where one player starts with 2 100-ship planets.
I like this. Bump in about 2 weeks so I don't forget when we get home. |
| Re: Team play flaw :: Apr 28, 2009 @ 8:21pm |
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stormz

Joined: Aug 28, 2008 Posts: 585 Location: look outside | it would also be cool to play 1v2 where one player starts with 2 100-ship planets.
I like this. Bump in about 2 weeks so I don't forget when we get home.
nanno wants to join pwn. that's what she meant by i like this =) |
| Re: Team play flaw :: Apr 28, 2009 @ 9:09pm |
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1337
Joined: Mar 19, 2009 Posts: 120 | it would also be cool to play 1v2 where one player starts with 2 100-ship planets.
I like this. Bump in about 2 weeks so I don't forget when we get home.
really? bump? u dont have an agenta or an iphone or ipodtocuh so u can write a note or a calendar reminder about WORK stuff?
glad hear u care so much about galcon =)
by the way, good idea. 1vs2 sounds like funpost updated on Apr 28, 2009 @ 9:10pm |
| Re: Team play flaw :: Apr 28, 2009 @ 9:12pm |
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eragmus

Joined: Jul 27, 2008 Posts: 1522 Location: New Jersey, U.S. | bumpety bump bump |
| Re: Team play flaw :: Apr 28, 2009 @ 10:39pm |
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1337
Joined: Mar 19, 2009 Posts: 120 | bumpety bump bump
he said 2 weeks, its still the 28, the same day. |
| Re: Team play flaw :: Apr 28, 2009 @ 11:19pm |
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pwn.era

Joined: Apr 28, 2009 Posts: 710 Location: ^ rawrr | he said 2 weeks, its still the 28, the same day.
BUMPETY BUMP BUMPpost updated on Apr 28, 2009 @ 11:41pm |
| Re: Team play flaw :: Apr 29, 2009 @ 1:36am |
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nopainkiller
Joined: Dec 13, 2008 Posts: 17 | Bump you!!
What about the search feature??. It would be cool to see if madookie is available. I hate playin noobs!! |
| Re: Team play flaw :: Apr 29, 2009 @ 1:57pm |
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no.ob

Joined: Apr 28, 2009 Posts: 52 Location: Basel, Switzerland - aka | add him to your friends.
OR view the Iphone->net ranks->recent games page to see if he's online and where ;-) |
| Re: Team play flaw :: Apr 29, 2009 @ 2:00pm |
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pwn.stormz

Joined: Apr 28, 2009 Posts: 200 | add him to your friends.
OR view the Iphone->net ranks->recent games page to see if he's online and where ;-)
viewing recent games doesn't cover 2v2v because its not ranked |
| Re: Team play flaw :: Apr 29, 2009 @ 9:42pm |
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Nanno

Joined: Nov 30, 2006 Posts: 4097 Location: Colorado The Queen Bee | You will all be happy to know that Phil made a database thing for me so now I don't need you to bump stuff for me. =) |
| Re: Team play flaw :: Apr 30, 2009 @ 3:32am |
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heisenberg

Joined: Apr 30, 2009 Posts: 381 | As usual, nopainkiller is right! Need a search feature! And chat! |
| Re: Team play flaw :: May 14, 2009 @ 11:49pm |
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pwn.strange

Joined: Apr 28, 2009 Posts: 59 Location: an overcrowded planet | bump...
Nan we really should be able to play 1v1's or 2v1's while waiting in the 2v2 rooms. It really stinks waiting around with 2 or 3 good players in the room and not being able to play, until finally they get discouraged and leave. |
| Re: Team play flaw :: May 14, 2009 @ 11:55pm |
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Nanno

Joined: Nov 30, 2006 Posts: 4097 Location: Colorado The Queen Bee | Strange,
Yeah, I know. It's on the top of the list for the next update, which should be coming out real soon. |
| Re: Team play flaw :: May 15, 2009 @ 12:26am |
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pwn.era

Joined: Apr 28, 2009 Posts: 710 Location: ^ rawrr | nice, nanno! |
| Re: Team play flaw :: May 15, 2009 @ 8:37am |
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no.mercy
Joined: Feb 26, 2009 Posts: 67 | This would be really cool!
@deuce and holllly:
great games! too bad go tribe is a bad 2v2 player (why does he keep 50 ships unused omg)
Deuce: It is SO funny to play you, we keep making some mind games and turnarounds with just a few ships.. You're one of the few that has a clear view of what's really going on ingame.. |
| Re: Team play flaw :: May 15, 2009 @ 8:41am |
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pwn.deuce

Joined: Apr 28, 2009 Posts: 253 Location: Michigan | They were great games. I love playing with you too no.mercy. We both understand the game well and play logically. However, we both realize we have to take eachother out first or else you'll lose. It's awesome, the mind games that are displayed through playing with you.
A pleasure, as always.post updated on May 15, 2009 @ 8:42am |
| Re: Team play flaw :: May 15, 2009 @ 8:43am |
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quickmill
Joined: Jan 11, 2009 Posts: 514 | @deuce: you´re a monster. even while you´re killing all this cells in your body you do that good. it´s easy to play cool with you on the side. hope everything goes well!
@mercy: great games! |
| Re: Team play flaw :: May 18, 2009 @ 12:05am |
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ipcress

Joined: Feb 7, 2009 Posts: 1790 Location: Get off my lawn! | The flaw with team play is the set-ups are the same for standard play. The vast majority of planets never get utilized in the game because it always starts with a mad dash for the few super-cheap planets, and then you're off to kill someone or support your partner. In team play, planets just become obstacles to ship movement or the cause of a "misfire." Lowering the value of neutral planets would encourage more maneuvering prior to the initial melee and make for longer more interesting games. |