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[DM03] burning down the house :: Sep 10, 2012 @ 3:52am

 thfpaul

Joined: Aug 24, 2012
Posts: 8
Location: Berlin

Hi guys and gals

An easy one from me, too - destructing architecture roof to basement. See how well the fire-fighting installation works! You know where you find the soundtrack ...


cheers T.H.F. Paul
Re: [DM03] burning down the house :: Sep 11, 2012 @ 10:54am

 major-pob

Joined: May 25, 2012
Posts: 129
Location: France

Hi thfpaul!

When I first saw the theme 'architecture', I thought that it would have been easier with a platform-type game, i.e. with a cross section view, rather than DJack that is map-viewed. But you found a way to combine both with your house, well done! ;)

Your map is interesting and challenging, but the only thing I find frustrating are the two ultra-wide range rooftop red lasers. They are a little too frustrating by killing you at times you can't really anticipate.
But apart that, I enjoyed your level.

I hope you'll play and enjoy my map 'Angels & Demons' too.

Cheers!
Re: [DM03] burning down the house :: Sep 12, 2012 @ 10:00am

 thfpaul

Joined: Aug 24, 2012
Posts: 8
Location: Berlin

Bonjour Major Pob!

Thanks for the flowers!

Ah, very interesting you say that. For me, the lasers in the attic were the least annoying, since the left one is easy to get rid of while the spider is stunned. It's the lasers shining through from top layers which bug me! However I felt the need to punch some holes in to make it more challenging. Still I think it is possible without dying as all can be done step by step.

Of course I played 'Angels & Demons' and rated it 5 stars, it's a sure winner! My poor time is due to the laser installation there, I just don't get the timing or I am not quick or precise enough (on iPad). BTW, ratings seem to start off high and go down as more casual players and Anonymouses catch on.

Anyway, I threw in one more, a short study on Kafka's "Das Schloss" from a modern and alien point of view. It's boring and annoying, too, as the challenge is in the last step, but it takes just a minute to get there and there's a checkpoint. Sure you can beat 1:20 ;)

enjoy!
post updated on Sep 12, 2012 @ 10:00am
Re: [DM03] burning down the house :: Sep 12, 2012 @ 12:34pm

 major-pob

Joined: May 25, 2012
Posts: 129
Location: France

Bonjour thfpaul, (are you French too, or is it a courtesy?)

The left laser, ok, but the right one a little trickier.
Another very tricky area is the scientists' kitchen(?).
Anyway I'll try to burn down your house again with a best timing and less deaths!

Thanks to YOU for your compliments on my map. =)
I'm not so sure I will win against your house, we'll see.
About the lasers in the temple of fire, there's a trick you can find if you observe attentively, it could help.

It's true that ratings rise and fall, but I don't know if it depends on the experience level of the players.

I just tried your castle, very clever and tricky, and the flavor of your intro text is so true when you have to struggle against administration... 
So despite your advice, I couldn't resist killing everybody. Naughty by nature... ;)
But surely it's not the optimal play, I'll try it more seriously as soon as possible and chase your 1:20! ;)
I just have a problem of gameplay, because crystals + sprites slow down my engine (Jack walks slowly and 1 sec in the game lasts 2 or 3 real time secs), but I'll do it anyway.

Cheers!
post updated on Sep 12, 2012 @ 12:41pm
Re: [DM03] burning down the house :: Sep 12, 2012 @ 3:26pm

 thfpaul

Joined: Aug 24, 2012
Posts: 8
Location: Berlin

alors

> Bonjour thfpaul, (are you French too, or is it a courtesy?) 
just a neighbour, old frenemy, but have been to god's own country (that's how we call la grande nation) a dozen times.

> The left laser, ok, but the right one a little trickier.
In theory it is simple. One turn of the laser gives you enough time to get close to the blue laser, while stunning the spider with a couple of bombs left to right, place a bomb near the blue laser pit and hide just below the u-formed wall, where you are pretty safe. After the red laser passed, leave another bomb at that place to stun the spider and run up to red to take it out, then straight to the lower right corner. Child's play if one is not as clumsy as myself, I always die there!

> Another very tricky area is the scientists' kitchen(?).
The initial lower pass means just to wait until the red laser passed, then cross each light just when Dr. Strange is at max distance. After passing the horizontal blue laser just kill them step by step when it's safe, you don't need them anymore. It deceivingly looks like you should be careful, and I planned it that way, but you can just bomb your way through, and you are safe from lasers in the top row. I liked the effect that it's simpler than it appears. 

> Anyway I'll try to burn down your house again with a best timing and less deaths!
Given your records on other maps I am sure you can do under 10 min at almost no deaths. Probably you also figured out, that the ground floor "fire fighting" lasers can be bypassed far left.


> Thanks to YOU for your compliments on my map. =)
Well you're a maps master in both building and speed run.

> I'm not so sure I will win against your house, we'll see.
Well I did some naive painting with the roof on fire while you made a da Vinci.
Anyway, I hope the masters of previous competitions like tmagus and Aronos, yttire and nyf, or zhang1120 with his dead line series kick in!

> About the lasers in the temple of fire, there's a trick you can find if you observe attentively, it could help. 
Guess so, but I was unable to figure out a scheme suitable for a slow old fart like me. Have to try harder ...
yttire did an excellent job in Saturday Night Fever with the card in the middle of the initial laser hell forcing you to understand you have to run right into it.

> I just tried your castle, very clever and tricky, and the flavor of your intro text is so true when you have to struggle against administration...  
For sure you know the Asterix episode with the mad office building,
it's just like that: you have to get a form to get form to get a form ...

> So despite your advice, I couldn't resist killing everybody. Naughty by nature... ;) 
Ayyy - should remove the last checkpoint to make that impossible!

> But surely it's not the optimal play, I'll try it more seriously as soon as possible and chase your 1:20! ;)
That is on 1st gen iPad with no external controller, so the fine tuned diagonal moves take some time and care, but there is no hurry.

> I just have a problem of gameplay, because crystals + sprites slow down my engine (Jack walks slowly and 1 sec in the game lasts 2 or 3 real time secs), but I'll do it anyway.
Duuuh, what platform are you using?

Maybe that's a problem with level design, you do not know how it works on other devices.

Alors, I'd like more theory on maps building blocks, like e.g. 7x7 cubicles as enemie's save havens or one way gates.

I'd also appreciate more detailed ratings, like how hard or long a map is, if it takes much skill or patience or walking, if it is original or fun.
The ratio of aborted plays is also important.

Hey Phil, are you listening?
I am trying to explore and showcase some of the potential of DJ with maps like Soccer and The Castle, similar to fun maps like tankete's Breakout, which are obviously not up for a good rating for standard game play. So newcomers will never see them.
Could we get a niche for the weird stuff?


anyway, have fun!
post updated on Sep 12, 2012 @ 3:45pm
Re: [DM03] burning down the house :: Sep 13, 2012 @ 4:41pm

 major-pob

Joined: May 25, 2012
Posts: 129
Location: France

Hi my British friend!
Wow, twelve trips to France, you like our country! I've been only two times to UK, more precisely to Scotland Highlands, where I've seen some of the most magnificent landscapes in my life.

I've tried again your House map, I reach the second floor (scientists' kitchen) in 3 minutes, but after that, I pitifully waste time and lives. I don't understand why you say that once the horizontal laser passed, you can kill the scientists. The left one, ok, but don't you need the center one to cut the white tech-protected laser after that? If you kill him, you can't reach the scientist in the right corner! I also lose a lot of lives in my attempts to destroy the right vertical laser, and just after that the scientist at the right, because you have to drop a bomb just on a square with a laser, and to do so, come dangerously close to the beam, and twice. I didn't figure out another way to pass this area.
And even with your tips, I still find the attic quite difficult and life-consuming, but I'll try again.
I passed under the 10 minutes, but I think it's possible to do better. The problem is that I don't want to spam the leaderboard with my successive attempts... I'll play but without exiting if my time is not good enough.

>Well I did some naive painting with the roof on fire while you made a da Vinci. 
Wow, now that's a compliment. I don't know if I deserve it, but it's very nice to read. =)

>Anyway, I hope the masters of previous competitions like tmagus and Aronos, yttire and nyf, or zhang1120 with his dead line series kick in! 
Yes, me too, but I didn't see maps from these builders recently, maybe they "dropped" Dynamite Jack.  =(

I saw you did 5 minutes in Angels & Demons, so probably you figured out how to cross more easily the temple of fire...
If you like "no bombing" maps, you should try the excellent maps by semzwOoooOw: they're really clever, and the timing of lasers and enemies is pure clockwork.

>For sure you know the Asterix episode with the mad office building, it's just like that: you have to get a form to get form to get a form ... 
Yes, of course, it's in "the 12 tasks of Asterix" (that should have been named "the 12 tasks of Asterix & Obelix", because he does his part!) But it's a French animated movie, I wouldn't have thought it had been translated in English.

>> So despite your advice, I couldn't resist killing everybody. Naughty by nature... ;)
>Ayyy - should remove the last checkpoint to make that impossible! 
No, because it's a crude way to finish your map. I played it again and realized it's much more interesting to play it as you intended, since you placed the guards in a way that makes it possible by a precise steering.

>> I just have a problem of gameplay, because crystals + sprites slow down my engine (Jack walks slowly and 1 sec in the game lasts 2 or 3 real time secs), but I'll do it anyway. 
>Duuuh, what platform are you using? 
>Maybe that's a problem with level design, you do not know how it works on other devices. 
I play on a 2006 MacBook, but don't worry, it doesn't occur only on your level. And as soon as the crystals leave the screen, the game speed becomes normal again.
For example, in the basement, I run left -slowly- to escape the zombie, and when the stairs crystals are out of sight, I run normally.
Maybe it'll be fixed in a further version, or otherwise I just have to buy a new computer! ;)

Have fun too, and thanks for the discussion!
post updated on Sep 13, 2012 @ 4:42pm
Re: [DM03] burning down the house :: Sep 14, 2012 @ 2:43am

 thfpaul

Joined: Aug 24, 2012
Posts: 8
Location: Berlin

Hi Major

> I don't understand why you say that once the horizontal laser passed, you can kill the scientists. The left one, ok, but don't you need the center one to cut the white tech-protected laser after that? If you kill him, you can't reach the scientist in the right corner!
Yes you can. As you say, it requires that half step, which works reasonably well on iPad (well, it still causes some casualties ;). You can put a bomb on the upper horizontal laser just next to the white block where it ends, and kill the scientist when he's not covered by the block, but close to it. The center scientist does not help that much here. After that simply walk around the upper blue to remove the lower one.

Your 42 secs on The Castle seems unreal. I can get close to that by taking the direct path to white tech, but without fetching cards and crystals. I guess I'll get the Mac version, too, for comparision.

BTW all Asterix books and movies are translated to German and every kid here knows them all. An Asterix themed edition of DJ would be fun :D

a bientot
Re: [DM03] burning down the house :: Sep 14, 2012 @ 3:52am

 major-pob

Joined: May 25, 2012
Posts: 129
Location: France

Hi Paul,
OK, so from what you explain, I guess you blow up the center white tech square last, so the upper horizontal laser doesn't reach the right part when you deal with the right scientist. It removes one of this perilous half-steps. I'll try as soon as possible.

I think my time on The Castle can be done without major problem on a platform that allows precise diagonal moves, since it's precisely the gathering of crystals that yield the required time bonus.

>are translated to German
Silly me! I don't know why, I believed you were English (probably because you wrote "old frenemy", and that in medieval History, France and England have been enemies for a long time). So talking about my travels to Scotland was quite pointless... and I never went to Germany.

>An Asterix themed edition of DJ would be fun :D 
Yes, but in Asterix, nobody ever gets killed, so an adaptation seems difficult! ;)

Auf Wiedersehen!
post updated on Sep 14, 2012 @ 4:30am
Re: [DM03] burning down the house :: Sep 19, 2012 @ 3:02am

 thfpaul

Joined: Aug 24, 2012
Posts: 8
Location: Berlin

no no, I take out the white tech right away and the scientists with it. The half steps are not that bad on iPad, I survive like 80% of attempts ;)
Re: [DM03] burning down the house :: Sep 19, 2012 @ 3:22am

 major-pob

Joined: May 25, 2012
Posts: 129
Location: France

I still don't understand how you can kill the center scientist and finish the level, since you need it in the end to cut the kitchen's horizontal laser.
Re: [DM03] burning down the house :: Sep 19, 2012 @ 4:18am

 major-pob

Joined: May 25, 2012
Posts: 129
Location: France

YES! I DID IT!  =D

I had a "miracle normal speed time" and I tried and tried your map, and managed to finish it without dying!

Not my best time, but I preferred to go slowly and steady. =)
post updated on Sep 19, 2012 @ 4:18am
Re: [DM03] burning down the house :: Sep 19, 2012 @ 4:32pm

 thfpaul

Joined: Aug 24, 2012
Posts: 8
Location: Berlin

glad to see that the map has interesting challenges!
Yet next time I will keep it more concise.
So you figured out that the upper horiz laser does not pose any real obstacle at all, besides requiring a half-step to kill the right scientist.

However, Gerald made the day, and we can only hope for some matches-the-theme-better awards.

Let me know if you are going to Berlin.
Re: [DM03] burning down the house :: Sep 20, 2012 @ 3:55am

 major-pob

Joined: May 25, 2012
Posts: 129
Location: France

glad to see that the map has interesting challenges!

To say the least!

Yet next time I will keep it more concise.
So you figured out that the upper horiz laser does not pose any real obstacle at all, besides requiring a half-step to kill the right scientist.

Yes. If not "a real obstacle", I would still call it "a serious problem." In my attempts to get a best time without losing a life, I often got there unharmed and then got fried by this ****ed laser (or the other)! Grrr!  ;)

However, Gerald made the day, and we can only hope for some matches-the-theme-better awards.

I'm afraid you're right.

Let me know if you are going to Berlin.

Thanks! That's not in my plans yet, but I will tell you in the case, I'd be glad to meet you.  =)
Tell me if you come to Paris!
post updated on Sep 20, 2012 @ 3:59am

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