Galcon :: Flash!! Check it out!      ... also ...      Galcon.com Chat!

Forums :: Servers :: What Galcon really needs

You must sign in to post.

Page 1 / 11

What Galcon really needs :: Feb 25, 2008 @ 8:00pm

Ensign pektrus

Joined: Dec 16, 2006
Posts: 25

1) im tired of waiting
2) other players are tired of waiting
3) in galcon it is easy to spend more time waiting than playing
4) that is the main reason some friends dont buy the game
5) it is very dificult to move to other server while waiting: we dont know if ther is empty servers. We need to agree on a server before we go there. etc...

So what do we need?

Automatic start of new game/server with queue.

Let me explain and make some considerations:

we need a engine that will group players and start a new server automatically.
(My idea is similar to COMPANY OF HEROES way to start multiplayer games)

1) A player can register in the waiting room and tell what is the minimum number of players that he accepts to play.
2) when there are enough players registered,  that players will be transfered to one of the servers and a game will start in 20 sec
3) when a new game is about to start all servers will get a message warning that a game will start in 20 sec (with the name of the players that are in the game) so some players that are watching in other servers could join.

Advantages:
-we will play much more and wait less.
-the groups will be more mixed and dont need to be always the same group, game after game, this is very positive because most revenges wont happen, and you wont need for admins and all the issues that arise
- if there is enough players the engine can group players based in rank and that will result in more balanced games
-etc

Dificulties:
- servers issues: i propose that you should use the ones that are created and empty. Other option is one of the players will be automatically the server... (many games do that)
- engine: i believe im talking about a very complex thing, especially the integration among the several servers

PS: all projects should be phased :-)
I propose this for Phase 1:
Give the option to start a game with a warning. When the game is started the game will be delayed for 20 sec and the warning i explained above appears in all servers.
Only this would be a huge improvement in Galcon!

That's all for now... (sorry for my english, but if i write this in portuguese few would understand)
Re: What Galcon really needs :: Feb 25, 2008 @ 8:56pm

Ensign lemonbrown

Joined: Jun 18, 2007
Posts: 140

1) im tired of waiting
2) other players are tired of waiting
3) in galcon it is easy to spend more time waiting than playing
4) that is the main reason some friends dont buy the game
5) it is very dificult to move to other server while waiting: we dont know if ther is empty servers. We need to agree on a server before we go there. etc...

So what do we need?

Automatic start of new game/server with queue.

Let me explain and make some considerations:

we need a engine that will group players and start a new server automatically.
(My idea is similar to COMPANY OF HEROES way to start multiplayer games)

1) A player can register in the waiting room and tell what is the minimum number of players that he accepts to play.
2) when there are enough players registered,  that players will be transfered to one of the servers and a game will start in 20 sec
3) when a new game is about to start all servers will get a message warning that a game will start in 20 sec (with the name of the players that are in the game) so some players that are watching in other servers could join.

Advantages:
-we will play much more and wait less.
-the groups will be more mixed and dont need to be always the same group, game after game, this is very positive because most revenges wont happen, and you wont need for admins and all the issues that arise
- if there is enough players the engine can group players based in rank and that will result in more balanced games
-etc

Dificulties:
- servers issues: i propose that you should use the ones that are created and empty. Other option is one of the players will be automatically the server... (many games do that)
- engine: i believe im talking about a very complex thing, especially the integration among the several servers

PS: all projects should be phased :-)
I propose this for Phase 1:
Give the option to start a game with a warning. When the game is started the game will be delayed for 20 sec and the warning i explained above appears in all servers.
Only this would be a huge improvement in Galcon!

That's all for now... (sorry for my english, but if i write this in portuguese few would understand)


I agree. For the server problem, just make a server devoted to the qeued games. You can only join if you are waiting to play on another server. Or something along those lines.
Re: What Galcon really needs :: Feb 25, 2008 @ 8:57pm

1 Stripe Admiral txgangsta

Joined: Mar 12, 2007
Posts: 550
Location: On the road again...

What Galcon needs is patient people.
Re: What Galcon really needs :: Feb 26, 2008 @ 11:03am

Ensign diesel

Joined: Feb 17, 2007
Posts: 73

What Galcon needs is patient people.


Until it comes to fighting. :)
Re: What Galcon really needs :: Feb 26, 2008 @ 11:09am

Captain trivia21

Joined: Feb 15, 2007
Posts: 73
Location: Budapest

Not a bad idea however the implementation is too difficult comparing to the advantages so I think it isn't worth it.
We are waiting mainly becouse there are few players playing at a time (and standoffs). (Whats more sometimes we would wait even more until the desired amount of players register.)
What I liked is shuffling players between the games. Identical to the "anonimous games" idea (random colors, hidden names).
Sadly- as far as I'm concerned the multiplayer won't change in the foreseeable future.
post updated on Feb 26, 2008 @ 11:20am
Re: What Galcon really needs :: Feb 26, 2008 @ 5:37pm

Ensign philhassey

Joined: Nov 30, 2006
Posts: 915
Location: Zarcon

I've thought about setting up a queue thing, but it would be pretty tricky to do.

Another option I've considered is having some servers be able to run with a 5 minute rule or something.  Whoever has the most production after 5 minutes wins.  I'd like to play that, because I like to play a handful of quick games.  

Would anyone else find that option fun?  If so, I might be able to set my server up to do for a while.

-Phil
Re: What Galcon really needs :: Feb 26, 2008 @ 5:50pm

Ensign diesel

Joined: Feb 17, 2007
Posts: 73

I've thought about setting up a queue thing, but it would be pretty tricky to do.

Another option I've considered is having some servers be able to run with a 5 minute rule or something.  Whoever has the most production after 5 minutes wins.  I'd like to play that, because I like to play a handful of quick games.  

Would anyone else find that option fun?  If so, I might be able to set my server up to do for a while.

-Phil


Sounds great Phil! :)
Re: What Galcon really needs :: Feb 26, 2008 @ 5:53pm

1 Stripe Admiral txgangsta

Joined: Mar 12, 2007
Posts: 550
Location: On the road again...

Another option I've considered is having some servers be able to run with a 5 minute rule or something.  Whoever has the most production after 5 minutes wins.  I'd like to play that, because I like to play a handful of quick games.  

Would anyone else find that option fun?  If so, I might be able to set my server up to do for a while.

-Phil


I WOULD!
Re: What Galcon really needs :: Feb 26, 2008 @ 9:10pm

Ensign haam

Joined: May 18, 2007
Posts: 174

I've thought about setting up a queue thing, but it would be pretty tricky to do.

Another option I've considered is having some servers be able to run with a 5 minute rule or something.  Whoever has the most production after 5 minutes wins.  I'd like to play that, because I like to play a handful of quick games.  

Would anyone else find that option fun?  If so, I might be able to set my server up to do for a while.

-Phil



Yeah, I would like that.
Re: What Galcon really needs :: Feb 26, 2008 @ 9:36pm

Ensign lemonbrown

Joined: Jun 18, 2007
Posts: 140

I've thought about setting up a queue thing, but it would be pretty tricky to do.

Another option I've considered is having some servers be able to run with a 5 minute rule or something.  Whoever has the most production after 5 minutes wins.  I'd like to play that, because I like to play a handful of quick games.  

Would anyone else find that option fun?  If so, I might be able to set my server up to do for a while.

-Phil





Yeah, I would like that.




well since haam likes it, by law, i have to hate it. So , i do.
Re: What Galcon really needs :: Feb 27, 2008 @ 12:19am

Ensign haam

Joined: May 18, 2007
Posts: 174

That's it Lemonbrown, you're getting another mud trap. When you least expect it!!!
Re: What Galcon really needs :: Feb 27, 2008 @ 10:51pm

Ensign lemonbrown

Joined: Jun 18, 2007
Posts: 140

That's it Lemonbrown, you're getting another mud trap. When you least expect it!!!


NOOOOO!!!!KAAAHNNN!!!!!!
Re: What Galcon really needs :: Mar 4, 2008 @ 5:26pm

Lieutenant sky_lark

Joined: May 9, 2007
Posts: 313
Location: North Carolina

I've thought about setting up a queue thing, but it would be pretty tricky to do.

Another option I've considered is having some servers be able to run with a 5 minute rule or something.  Whoever has the most production after 5 minutes wins.  I'd like to play that, because I like to play a handful of quick games.  

Would anyone else find that option fun?  If so, I might be able to set my server up to do for a while.

-Phil


That would be fantastic!

Page 1 / 11

You must sign in to post.