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Archive for the ‘galcon’ Category
Friday, July 8th, 2011
The Steam Summer Camp sale is on and Galcon Fusion has a new achievement to celebrate!
“Pool Party” – Win 5 Rounds of Multi-player Billiards! I’ve just tripled the number of Billiards servers to accomodate the mad rush
If you haven’t purchased Galcon Fusion on Steam yet, it has SteamPlay (Mac & PC) support and is on sale at 66% off today for only $3.40 .
Have fun playing!
-Phil
P.S. in other crazy news, I’ve been doing an indie game dev video blog with some other cool folks! Look through the videos, I talk about Galcon and discuss what I think about varios aspects of being an indie dev. Other devs include Mike Hommel who created “Robot Wants Kitty” which was one of my favorite games last year, as well as Andy Moore who created Steambirds and is involved in re-tooling Galcon Flash. Check it out and subscribe if you find it interesting.
Posted in galcon | Comments Off
Wednesday, March 16th, 2011
Hey,
Galcon Fusion is available now on the Mac App Store at the amazing launch price of 99c – that’s 90% off the regular desktop price!
I’m also doing a Mega-Sale across many of the other versions of Galcon! Be part of the “Galcon Community Rejuvenation Project” and help get the word out about this Mega-Sale:
Galcon Fusion for the Mac – 99c – Regularly $9.99
Galcon Fusion for the iPad – 99c – Regularly $4.99
Galcon for the iPhone – 99c – Regularly $2.99
Galcon Labs for the iPhone – 99c – Regularly $2.99
Galcon for Android – 99c – Regularly $2.99
Have fun playing!
-Phil
Posted in android, galcon, iphone | 4 Comments »
Friday, February 4th, 2011
Hey,
Thanks for all the responses to my survey a few weeks ago! That is going to be a huge help in figuring out what I’m going to be doing this year.
The Galcon update I put out a few weeks ago with retina and multitasking support could use some reviews on the App Store It’d be swell if you could write something up:
Galcon | Galcon Labs | Galcon Fusion
Also, I’m going to GDC in San Francisco from Feb 28-March 4. If anyone is interested, it would be fun to get together for a Galcon meetup. I’ve put together a little survey to get a feel for who wants in on the fun!
The Galcon in SF Meetup survey
Thanks!
-Phil
Posted in galcon | 1 Comment »
Tuesday, January 4th, 2011
Take the Galcon Survey, it should only take about 3 minutes and you’ll be helping me decide what will be best for Galcon in 2011!
Thanks!
-Phil
P.S. I added a few questions since last night, so if you already filled it out, you may want to edit your response.
Posted in galcon | 2 Comments »
Wednesday, December 15th, 2010
I’ve updated Galcon, Galcon Labs, and Galcon Lite for the iPhone / iPod touch with retina display support and multi-tasking support. I’ve also updated Galcon Fusion on the iPad with multitasking support. Now you can play more than one game of Galcon at a time! I’ve also updated the desktop version of Galcon Fusion with a number of bug fixes. For those of you who don’t know the difference between non-retina and retina displays, this image will help you understand:
Enjoy the update!
-Phil
P.S. Okay, that “before” image is a bit of an exaggeration, but you get the idea
Posted in galcon, iphone | Comments Off
Tuesday, September 28th, 2010
Bockini Tournament Oct. 3
This iPhone / Android tournament will be an individual tournament, broken down into two game modes – 2v2 and FFA.
We will be organizing groups of 4 for the FFA round, you will play 5 games total. For each win, you receive 3 points to your grand total.
The next round is a 2v2 game-mode with randomized partners. You will play first to 15. For each win, you will receive 1 point.
For more information and to join the tournament, click here. |
New game development blog!
As of yesterday, I began work on a new game! This is going to be a crazy month as my deadline for completion of the game is OCTOBER 31st. As you can see from the picture, I’ve already made a handful of progress for just 2 days of work.
You can read more about it here, and watch as I do daily blogs all this month covering my progress. I definitely want feedback as I progress, so be sure to tell me what you think.
-Phil |
Posted in dynamite, galcon, iphone | Comments Off
Friday, September 10th, 2010
Hey, it’s been a long time in coming, but finally we’re having a battle of programming prowess for Galcon!!
Go rev up your coding skills and let’s do this!
.. You might be interested to know that I ported the iPhone bot from C code over to python code for the contest. It is currently hanging out in the upper portion of the ranks as “galcon”. Making a bot is a ton of fun! And I’m highly pleased that they have a kit available for python devs So get started and have fun!
-Phil
Posted in contest, galcon, python | Comments Off
Monday, August 30th, 2010
FACT: You either own a Palm Pre / Palm Pre Plus Phone or know someone who does! Let’s do this.
Here are some sweet games my friends created for the Palm platform – check ‘em out!
Smiles by Sykhronics Entertainment
Ancient Frog by Ancient Workship
Thanks!
-Phil
P.S. Galcon and Cosmic Nitro may also be available on the Palm Pixi eventually, so keep your eyes open!
Posted in galcon, palm | Comments Off
Friday, August 20th, 2010
Hey,
As part of the “Community Restoration and Rejuvenation Act” I’ve changed the price of Galcon Labs for the iPhone to FREE for the weekend! This is a great opportunity for you to get all your friends in on the Galcon multi-player frenzy! So Go GO GO! Twitter about it! Facebook about it! Email about it! Get the word out!
Thanks!
-Phil
Posted in galcon, iphone | 10 Comments »
Monday, August 16th, 2010
Hey, it’s been a wild ride, but the Android edition of Galcon has ARRIVED!

Have some fun! Be sure to tell your Android toting friends that this is the real deal! This now puts Galcon available on about 70 new types of phones! Crazy!
-Phil
P.S. If the links don’t work, just search for “GALCON” in the store
P.S.S. I’ve updated the links so they should work now Thanks to everyone who emailed me how to do that!
Posted in android, galcon | 21 Comments »
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