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CUZCODE
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1. Create a new folder for your project "mygame"
    - Under it create the following folders:
    - src/ - for your game source
    - stuff/ - for your raw game assets
    - data/ - for your processed game assets

2. Move ./cuzcode to mygame/cuzcode

3. Copy ./src/* into mygame/src

4. Copy ./stuff/build into mygame/stuff

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GENERAL
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- The files in src are a basic game template.

- The build script in stuff can be used to package your game assets.  The
gfx, font, mixer modules in cuzcode depend on the assets being processed by
the build script.

- ext includes a copy of sqlite3, which you may want to use if you are
building cuz_db.  Or you may build against your own copy of sqlite3, or
the system included version.

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LINUX
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1. Make sure SDL, SDL_image are installed on your system

2. cd mygame/src

3. cp cuzcode/ext/irrklang/linux/*.so .

4. make

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MSVC9 (Visual C++ 2008 Express Edition)
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1. Read http://www.philhassey.com/blog/2010/01/14/visualc-2008-for-gcc-sdl-people/

2. Set up a project as per #1, in a folder named mygame/msvc9

3. Add all files to your project:
    mygame/src
    cuzcode/util
    cuzcode/ext/json
    cuzcode/ext/sqlite3 - if you are using the cuz_db module

3. Set the include paths to "../../src;../../cuzcode/util;../../cuzcode/ext/json;../../cuzcode/ext/sqlite3;../../cuzcode/ext/irrklang/include"

4. Set the preprocessor defines to "USING_SDL;USING_IRRKLANG;BUILD_DESKTOP;PLATFORM_WIN32;USING_GALCON"

5. Build

6. Copy your mygame/data files into mygame/msvc9/Release/data

7. Copy cuzcode/ext/sdl/windows/*.dll into mygame/msvc9/Release

8. Copy cuzcode/ext/msvc9/* into mygame/msvc9/Release

9. Run your game

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Xcode 4: OS X
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Xcode 4: iOS
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Android
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