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First post :: Oct 5, 2016 @ 1:44pm


Clan: Galconicorn
Joined: Nov 30, 2006
Posts: 6025
Location: Zarcon

The Developer
Hey ... this is what I've been up to for the last ~3 months: 

Coming Oct 13th on mobile and Oct 14th on Steam! 

post updated on Oct 5, 2016 @ 1:45pm
Re: First post :: Oct 5, 2016 @ 2:25pm


Clan: Zenith
Joined: Jun 6, 2015
Posts: 1152

Hmmmm would you accept any criticism phil?
post updated on Oct 5, 2016 @ 2:25pm
Re: First post :: Oct 5, 2016 @ 7:07pm


Clan: Goat-Barons
Joined: Nov 30, 2006
Posts: 5423
Location: Colorado

The Queen Bee
Criticize all you want but it's a bit late to change anything by now. The game has been submitted and approved and is set to launch next week.
Re: First post :: Oct 5, 2016 @ 8:16pm


Clan: Zenith
Joined: Jun 6, 2015
Posts: 1152

Ok nanao. 

Ok first off phil that game is kinda sucky and yet it define mosty of a Teenger or young adult or maybe even the older people depending who, but I think it's a disappointment I thought you at least think of something better.   

But I would try it to support you but I don't know if it's going to appeal to mosty people but then again who really knows until it's out.
Re: First post :: Oct 5, 2016 @ 10:28pm


Clan: Zenith
Joined: Jun 6, 2015
Posts: 1152

I have a idea what about space game that use galcon touch mechanic with the game play of building up your faction to conquer the Galaxy with a story mode.
post updated on Oct 5, 2016 @ 10:29pm
Re: First post :: Oct 6, 2016 @ 9:48pm


Clan: Singularity
Joined: May 5, 2012
Posts: 1609
Location: Sol System

Haha. I always thought a .io scale Pac-Man game would be hilarious.

This'll definitely be interesting.
post updated on Oct 7, 2016 @ 9:29am
Re: First post :: Oct 14, 2016 @ 12:03am


Clan: Teamsters
Joined: Oct 23, 2011
Posts: 491

This is exactly the kind of game that appeals to me when I'm bored waiting somewhere like a doctor's office.  It looks pretty good to me.
Re: First post :: Oct 15, 2016 @ 3:10am


Clan: TheRegime
Joined: Oct 16, 2009
Posts: 1690
Location: Who knows

I think it is extremely impressive you knocked this out in such a short time! 

The emoji angle is brilliant, it will hopefully end up in all those emoji search requests on the appstores .

Pacman is a classic so can't go wrong there!

So it could be a nice little earner.

However, for me the game is a bit to easy, what I mean is I stay alive way to long for it to be a casual game...

Perhaps add a pause button so I can put it down and continue later?

(it would need to be implemented so it can't be abused to get out of being killed...) like 5 second delay or some such)
Re: First post :: Oct 24, 2016 @ 2:18pm


Clan: Resistance
Joined: Oct 8, 2015
Posts: 213
Location: Somewhere in space

I've always been a big fan of your games Phil, but I'm kind of mixed on this one. I like the idea of it, with pac-man style gameplay and such. However, my biggest complaint is the control scheme, because I've never really been a fan of the whole directional swiping games (which is why I suck at Galcon too :P) and honestly would prefer a directional pad on screen instead. Not sure where it could be put though...

Kudos to you though, I honestly thought that all the players on the server were real people, until I looked at the about screen that is. Heh.

I do agree with Dudie though that the game is a little too easy. I'm sure part of this is because of most of the players being bots, but it still seems pretty easy. Honestly that's what put me off of the game the couple of times I've played it now, was it got too easy. 

It needs a bit more, as I'm sure will be added eventually. I have some suggestions:

-Speed mode?
-Teams mode?
-Different abilities like shields and score multipliers too?

Awesome game so far though Phil!
Re: First post :: Nov 19, 2016 @ 12:02am


Clan: TheNewOrder-
Joined: May 27, 2016
Posts: 3


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